In the case of Mass Effect 3, there was never any doubt. But why?
ME3 is built on a game engine that, while tuned up to be pretty by modern standards, is aging rapidly. It's full of DRM, which PC gamers hate with a passion. The sheer amount of DLC seems ready to nickel-and-dime its audience straight into their graves. The resource harvesting system sucks. The action sequences, while fun, tend to be overlong and pale compared to third-person action games, such as series Infamous, Prototype, and such.
So why can't I stop playing ME3?
|A welcome face, bruised but welcome.|
That's all good stuff, to be sure. There is, however, one other factor, as intangible as a thought. Don't worry, I'm not going to cop out and say "playability." That horse is dead and there's no sense in flogging it.
|Squaring off against this guy is a symptom of being 'hosed.'|
There's a tidal wave of death sweeping across the known universe and there seems to be little even Shepard can do to stop it. ME3's main conflict make those in the first two games look like battles against hangnails.
|Saving the world, one bullet at a time.|
9.7 heart palpitations out of 10 - and a Durham on Games DURHAM'S CHOICE award!