Said object, which serves as the game's gimmick, is the glaive - much like the one featured in the schlock sci-fi film Krull, only this bladed terror Frisbee one comes with two fewer prongs and a much better story taking place around it.
A third-person action game, Dark Sector puts you in the shoes of Hayden Tenno, a spy in a operating in a rainy, moody Eastern Europe city. Almost immediately, Hayden becomes infected with the Technocyte Virus, a devastating bio-weapon that usually turns its infected into - I hate to use this word, but it's appropriate here - zombie-like beasts set on devouring brains.
Just kidding. They don't want Hayden's brain, just his death.
|A bullet to an enemy's works wonders for your well being.|
I played this game, which was originally released in March 2008, on Xbox 360, and got all of about a quarter of the way through before unceremoniously abandoning it. I kinda-sorta dug it, but controlling it with a gamepad sucked. It currently holds a Metacritic score of 66 out of 100. Why did I experience such a drastic change of heart to the point at which I recommend it to my enormous, influential readership (you, you and you)?
Employing as little research as possible, I discovered the complaints listed in blurbs on Metacritic call it linear, incoherent, predictable, clichéd, etc. The highest score listed on the Metacritic page, a 77 out of 100 from IGN, comes with such gripes as Dark Sector having a weak storyline and repetitive waves of opponents.
|The glaive brutalizes your opponents.|
Blasting a juiced-up glaive through some poor schlep's neck from fifty paces is enjoyable. There's blood galore for the gore fans, lots of those those zom - er, mindless beasts to mow down, cover-based shooting action, and palpable atmosphere. The boss battles are, for the most part, tricky and creative (one boss is invisible, but you face it in water about a foot deep, so you can track its movement if you're clever and observant).
Best of all, its port to the PC gives you far better graphics, smoother gameplay (especially on computers geared up for modern, 2012 titles), and completely customizable mouse-and-keyboard control. On that last point: it's so damn much better than gamepad thumb mashing, it's almost criminal Dark Sector wasn't a PC-only release.
I'm glad I rediscovered Dark Sector. It would make my day if one - just one - hardcore gamer saw the light and spent a tenner on a copy and enjoyed it as much as I have. It's not art. It's not a dream come true. What it is is a fantastic way to spend a weekend, blasting heads off bad guys with a maniacally spinning, flying scythe.
Let's call this one a bargain bin bonanza!
Oh, and I guess I need to give it a score to be cool like the other gaming sites. I'm bestowing upon Dark Sector, specifically the PC version for $10 from Steam...
Three severed limbs out of four!