Monday, September 7, 2009

When Good Games Go Bad

Alright, short post. I just gotta get something off my chest.

Terabytes worth of text has been written about publishers releasing buggy games just to make a buck, and then patching them to prevent all the negativity that releasing broken product generates. I myself have written a few articles and editorials on the problem.

I recently installed a game I acquired from a bargain bin a few months ago. It's Tom Clancy's Splinter Cell Double Agent, and, as a writer and budding novelist, I can say I'd have more pride than Clancy: I wouldn't have put my name on this buggy piece of crap.

Don't get me wrong. The game itself is awesome. It's intriguing, it's engrossing, and the first few levels are incredibly fun to play. That's why I became infuriated when, a few levels in, the game started freezing when it tries to load the next level. It's stuck. It won't go any further. There's no fix in sight.

Goddamn it.

I want to play more. I want to know what happens next. I want whoever at Ubisoft decided to release the game in its "final" state drawn and quartered. Back when Ubisoft supported the game, it released a few patches--and the bug ridden bastard of a title still doesn't work. To this day it generates message board posts (remember, it's 3-year-old game, which makes it ancient in computer time), and they're full of vitriol.

I know there's nothing to be done. I'm only venting. But for heaven's sake, somebody, anybody, make publishers stop doing this! I, and I'm sure most gamers worldwide, are sick of it!

Soon to come on DoG: Current games I'm playing (and most of them work): My thoughts on Batman, Blazkowicz, and more!

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